Format type: One of the two forms of play in the Rules of Golf, governed by Rule 3.2. Singles, four-ball and foursomes can all be played as match play, and the Nassau is three match-play bets in one round.
Free tool: Match play handicap calculator (strokes given and where they fall) →
Match play vs stroke play
Stroke play is the form most club competitions and all four professional majors use: add up the strokes, lowest total wins. Match play is the form of the Ryder Cup, the Walker Cup and most club knockouts, and the form nearly every friendly money game is built on. The differences matter more than people expect:
| Match play | Stroke play | |
|---|---|---|
| What is counted | Holes won. Each hole is worth one hole, however it is won. | Every stroke over the round. Lowest total wins. |
| The cost of a bad hole | One hole, whether you lose it by one stroke or five. | Every extra stroke stays on the card. |
| Holing out | Not required. Putts, holes and the match can be conceded (Rule 3.2b). | Every player must hole out on every hole. |
| General penalty | Loss of hole (Rule 1.3c). | Two penalty strokes. |
| Playing out of turn | No penalty, but the opponent may cancel the stroke and have it replayed (Rule 6.4a). | No penalty; the stroke stands. |
| When the round ends | As soon as one side leads by more holes than remain, so often before the 18th. | After the last hole, for everyone. |
| A tie | Extended one hole at a time until a hole is won, unless the competition allows a halved match (Rule 3.2a). | Play-off or count-back as the competition sets. |
| A rules dispute | The two players may agree the outcome; a ruling must be requested before either starts the next hole. No playing two balls (Rule 20.1b). | A player unsure of the procedure may play two balls and ask the Committee later. |
The practical effect is that match play rewards the moment. A player protecting a lead may take the safe side of a green; a player who is down may fire at every flag, because a lost hole is one hole whatever the number. A triple bogey that would wreck a stroke-play card is forgotten on the next tee.
How match play scoring works
- Each hole has its own result. The side that completes the hole in fewer strokes, including penalty strokes, wins it. The same number of strokes halves the hole. A hole is also won if the opponent concedes it or gets the general penalty.
- The score is holes up. Win a hole and you are 1 up; lose it and you are 1 down; a half changes nothing. "All square" (AS on a scoreboard) means the sides have won the same number of holes. The margin a hole is won by never matters: a birdie against a double bogey earns one hole.
- The position is a running tally. If Alex wins the 1st, Alex is 1 up. If Sam wins the 2nd the match returns to all square. A half on the 3rd leaves it all square. The scoreline describes the state of the contest, not the strokes played.
- Holes left to play. Alongside the margin, the card tracks how many holes remain. The two numbers together tell you whether the match is still alive.
The match play scoring guide walks through the score language with a five-hole example, and the match play scorecard page shows what a card for this format needs to record.
How a match ends
A match is won as soon as one side leads by more holes than remain to be played. Three up with two holes left is a win, because the side behind cannot even draw level. The match can also end when the opponent concedes it or is disqualified.
- Results like 3 and 2. The first number is the lead, the second is the number of holes left unplayed. 3 and 2 (written 3&2) ended on the 16th; 2 and 1 on the 17th; 4 and 3 on the 15th; 5 and 4 on the 14th. The widest possible 18-hole result is 10 and 8.
- 1 up and 2 up. A match that reaches the 18th is reported by the margin alone: 1 up or 2 up. A match won at the first extra hole is "won at the 19th".
- Dormie. When the lead equals the holes remaining, for example 2 up with 2 to play, the match is dormie. The leader cannot lose in regulation and wins by winning or halving any remaining hole; the side behind must win every hole left just to tie.
- A tied match. If the match is all square after the final hole, Rule 3.2a extends it one hole at a time, starting from the 1st unless the Committee sets a different order, until one side wins a hole. The Terms of Competition can instead allow a halved match, which is what most friendly games and Nassau bets do.
A worked 18-hole match card
Alex and Sam play singles match play. The card records only who won each hole, the running position and the holes left; strokes are not needed.
| Hole | Won by | Position | Holes left |
|---|---|---|---|
| 1 | Alex | Alex 1 up | 17 |
| 2 | Halved | Alex 1 up | 16 |
| 3 | Sam | All square | 15 |
| 4 | Alex | Alex 1 up | 14 |
| 5 | Alex | Alex 2 up | 13 |
| 6 | Halved | Alex 2 up | 12 |
| 7 | Sam | Alex 1 up | 11 |
| 8 | Halved | Alex 1 up | 10 |
| 9 | Alex | Alex 2 up | 9 |
| 10 | Halved | Alex 2 up | 8 |
| 11 | Alex | Alex 3 up | 7 |
| 12 | Sam | Alex 2 up | 6 |
| 13 | Halved | Alex 2 up | 5 |
| 14 | Alex | Alex 3 up | 4 |
| 15 | Halved | Alex 3 up (dormie 3) | 3 |
| 16 | Halved | Alex wins 3 and 2 | 2 |
After the 15th Alex is 3 up with 3 to play, so the match is dormie 3: Sam has to win the 16th, 17th and 18th just to halve it. The 16th is halved, which leaves Alex 3 up with 2 to play, more holes up than there are holes left, so the match is over. Alex wins 3 and 2. Alex won six holes (1, 4, 5, 9, 11, 14), Sam won three (3, 7, 12) and seven were halved; the 17th and 18th are never played for the match, though a group playing a Nassau would still play them for the back nine bet.
Keep the position visible.
MatchPlay is being built to record each hole in the group chat, post the live position, call the match the moment it is decided and settle any bets once the card is confirmed.
Concessions
Concessions are the part of match play that stroke play has no equivalent for. Under Rule 3.2b a player may concede the opponent's next stroke (the opponent is treated as having holed with that stroke and may pick up), the hole (at any time before it is completed, including before either player has played it) or the match (at any time before the result is decided).
- A concession is made only when it is clearly communicated, by words or by an action that clearly shows the intent, such as a gesture.
- Once made, a concession is final: it cannot be declined by the opponent and cannot be withdrawn.
- Players may not agree to concede holes to each other to shorten the match.
In practice, conceding short putts keeps the group moving and conceding a hole you have already made a mess of lets you pick up and walk to the next tee with the match still alive. A hole is also complete without holing out when its result is already decided, for example when the opponent has holed for a score you can no longer beat (Rule 6.5).
Rules that work differently in match play
- The general penalty is loss of hole. Where stroke play adds two strokes for a breach such as playing a wrong ball or grounding a club in a bunker, match play costs the hole (Rule 1.3c). A breach that carries one penalty stroke, such as an unplayable ball, is one stroke in both forms.
- Order of play has teeth. The side that wins a hole has the honour on the next tee; after a halved hole the honour stays where it was. After the tee shots, the ball farther from the hole is played first. A player who plays out of turn is not penalised, but the opponent may cancel the stroke, promptly and before either player plays again, and the stroke is replayed in the right order (Rule 6.4a).
- You must tell your opponent your score. When asked how many strokes you have taken, or when volunteering it, you must give the right number. A wrong number costs the hole unless it is corrected before the opponent plays again or, after the hole, before either player starts the next (Rule 3.2d).
- You must disclose penalties. A player who incurs a penalty must tell the opponent as soon as reasonably possible, and loses the hole for failing to do so unless the opponent already knew (Rule 3.2d).
- Both players must know the match score. A wrong score that is not corrected before either player starts the next hole becomes the actual score (Rule 3.2d). This is the rule that makes a shared running card worth keeping.
- Disputes are settled between the players. With no referee, the two sides may agree how to decide a rules issue and that outcome stands even if it was wrong, as long as they did not agree to ignore a Rule they knew applied. A request for a ruling must be made before either player starts the next hole, or before the result is final on the last hole, or the hole result stands. A player who is unsure of the procedure may not play two balls in match play (Rule 20.1b).
- Agreeing to waive a Rule disqualifies both. Players who agree to ignore any Rule or penalty they know applies are disqualified (Rule 1.3b). Conceding a putt is fine; agreeing that a lost ball "doesn't count" is not.
Rules sources: Rule 3.2: Match Play (result of hole and match, concessions, handicaps, responsibilities), Rule 1.3 (general penalty, agreements to ignore Rules), Rule 6.4a and 6.5 (order of play, completing a hole) and Rule 20.1b (rules issues in match play), all from the R&A's Rules of Golf. The USGA match play topic covers the same Rules.
Handicaps in match play
Rule 3.2c says handicap strokes are given by hole and the lower net score wins the hole, so a stroke only helps on the hole it falls on. Players should declare their handicaps before the match; declaring one too high, if it affects the strokes given or received, is disqualification. In an extended match the strokes apply on the extra holes exactly as they did in the round.
How many strokes are given comes from the Rules of Handicapping, Appendix C:
- Singles: 100% of Course Handicap. The lower handicap plays off scratch and the other player receives the full difference on the holes with the lowest stroke index. An 8 playing a 20 gives 12 strokes, one on each of stroke index 1 to 12.
- Four-ball: 90% of Course Handicap. Course Handicaps of 8, 12, 18 and 24 become 7, 11, 16 and 22, so the strokes given are 0, 4, 9 and 15.
- Foursomes: 50% of the side's combined Course Handicaps, with the difference between the sides given as strokes.
The match play handicap calculator applies the right allowance for singles, four-ball, foursomes and greensomes and, if you enter the stroke index, lists the holes each player gets a stroke on. Decide the allowance before the first tee; Rule 3.2c requires the players to know the holes where they give or get strokes.
Formats and games built on match play
- Singles: one against one, the purest form and the one the Rules describe first.
- Four-ball (also called better ball): two pairs, everyone plays their own ball, the lower score on each side counts for the hole.
- Foursomes: two pairs, one ball per side, partners alternate strokes.
- Nassau: three match-play bets in one round, on the front nine, the back nine and the overall 18, with presses. Settle it with the Nassau calculator.
- Skins: not match play in the Rules sense, but a close cousin: each hole is worth a skin to the sole lowest score, and tied holes carry over. The skins calculator handles the carryovers and who pays whom.
Before any of them, agree the format, the stake, the handicap allowance and what happens on a tie. The golf betting games guide and the match play questions page cover the first-tee conversation.
Related guides
Read the scoring guide for the score language, the scorecard guide for what to track, and the dormie page for the moment a match tightens. The complete golf match-play format library covers every format on this site, and the questions page gives straight answers on strokes, presses, ties and settling up.
Common questions
What is match play in golf?
Match play is a form of play in which a player or side competes directly against an opponent, hole by hole. The side with the lower score on a hole wins that hole, equal scores halve it, and the match is won by the side that is more holes up than there are holes left to play. Total strokes for the round do not matter.
What is the difference between match play and stroke play?
Stroke play counts every stroke over the round and the lowest total wins. Match play counts holes: each hole is a separate contest worth one hole, so a 9 on one hole costs exactly the same as a 5 if the opponent made 4. Match play also allows concessions, uses loss of hole as its general penalty, and can end before the 18th.
What does 3 and 2 mean in match play?
The winner was 3 holes up with only 2 holes left to play, so the match ended on the 16th green. The first number is the lead and the second is the number of holes that were never played. 2 and 1 ended on the 17th, 4 and 3 on the 15th and 5 and 4 on the 14th.
What does all square (AS) mean in golf?
All square, written AS on a scoreboard, means neither side is ahead: the sides have won the same number of holes. A match that is all square after the final hole is tied, and under the Rules of Golf it is extended one hole at a time until a hole is won, unless the competition allows a halved match.
What does dormie mean?
A match is dormie when one side leads by exactly as many holes as remain, for example 3 up with 3 to play. The side that is dormie cannot lose in the regulation holes; the side behind must win every remaining hole just to tie. Winning or halving any remaining hole wins the match for the leader.
Can you concede a putt in match play?
Yes. In match play a player may concede the opponent's next stroke, the hole or the match at any time before it is completed. A concession must be clearly communicated, and once made it is final and cannot be declined or withdrawn. There are no concessions in stroke play.
What happens if a match is tied after 18 holes?
Under Rule 3.2a the match is extended one hole at a time, starting again from the 1st unless the Committee sets a different order, until one side wins a hole. The Terms of Competition may instead allow the match to end tied. Friendly groups usually agree before the round whether a tie is a halved match or goes to one extra hole.
Do you have to hole out in match play?
No. A hole in match play is completed when the player holes out, when the next stroke is conceded, or when the result of the hole is already decided, for example because the opponent has holed for a score the player can no longer beat. That is why match play rounds are usually quicker than stroke play.
What is the penalty for breaking a rule in match play?
The general penalty in match play is loss of hole, where in stroke play it is two strokes. Some breaches carry one penalty stroke in both forms, such as taking relief from a penalty area. A player must tell the opponent about a penalty as soon as reasonably possible, or lose the hole for not doing so.
How do handicaps work in match play?
Strokes are given by hole and the lower net score wins the hole. The World Handicap System recommends 100% of Course Handicap in singles, so the lower handicap plays off scratch and the other player receives the full difference on the lowest stroke index holes. An 8 handicap playing a 20 gives 12 strokes on stroke index 1 to 12. Four-ball match play uses 90%.